Featured Project:

Spot The Dot

We've been up to our necks in iPad projects, working with our partners at Disney, Unicorn Labs, Scholastic, Orange Design... and today's special guest, Ruckus Media Group.

Designed by noted children's author David A. Carter, and built by Unicorn Labs, Spot The Dot is a visually engaging children's puzzle book, brought to life with music, sound and dialog. In the past year, the iPad has emerged as a powerful entertainment platform. And we're right at the edge of the wave, speaking on iPad audio at the annual meetings of the Game Developers Conference, Audio Engineering Society (AES), Academy of Art University in San Francisco, and the GANG Fall Summit and Demo Derby at Pyramind.

With the iPad3 waiting in the wings, we're gearing up for a big expansion into this space in the near future!


Old Favorites

Caroling in the Key of Glee

Our arrangements of three Christmas carols were featured at a TJ Maxx/Marshall's kickoff event in NYC that had the cast of Glee (the hit show on Fox) singing along! Created by our friends at Reality Digital, and produced in conjunction with You Tube, the "Carol-oke" contest invites users to add their own vocals to our instrumental versions of Deck the Halls, Jingle Bells and We Wish You a Merry Christmas. For us, arranging and recording the music tracks was the easy part. Start with our extensive orchestral instrument collection. Then add chimes, harps, and of course, sleighbells. The challenge - and fun! - was working out the mechanics of the online digital mash-up. How to cue the contestants? Record singers to lead them in. How can we solve variations in timing latency? Add bumpers at the end, just in case. With over $5,000 in prizes for the best singing performance, the site has attracted more than 500,000 viewers.

"Drawn To Life - The Next Chapter" ships for Wii

The second installment in the Drawn To Life saga is now available on the Wii, featuring our UI sounds. Far and away, the most innovative, charming and central feature of the game is its paint window. Players draw their own game objects and character attributes that are immediately integrated into gameplay. Think "Harold and the Purple Crayon" and you've got the idea. As you might imagine, this makes the paint window one of the most heavily used parts of the game, so the sound design was a crucial component. With our strong background in UI audio, we were brought in Bay Area Sound Department to help set the tone: whimsical, organic and tactile. See a You Tube video demo here.

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